Stages

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As you progress through the game, you are presented with different levels. Each has a map goal that lets you finish the map and three optional subquest. For each win you can take home a free item per completed subquest and a level reward safe. Those are unlockable on a timer at the chest icon at the top of the screen. If all your slots are full, you do not get the safe for free. Better safes hold better rewards, but take longer to unlock.

The free rewards come from a pool of five items and only three of those are shown on level entry. They are not ordered in drop chance. If you enter drops, please for now, place the shown three rewards in the first three lines. As for chances, the left two items shown on entry are the least likely drops. While there is an event without special event map, the available loot of maps (and pods) might be different, or rather it will include event items and event shells.

All items on the map can be brought home for a ruby cost. Even rubies. Considering mergability and cost efficiency, it is better to bring low cost materials, as the price for higher tiers is calculated with non optimal merges. Of course, if you can easily produce an item, you need not buy it in a map. Some items, like steam (once your steam sources are destroyed) and golem parts can only be obtained through maps. And if you lock yourself out of a production line, this way you can start it anew.

Each time you fulfill a certain amount of wins, you get a special reward. It pops up in the home area in a bubble. It cycles from normal safes and through shells to incubators back to the safe again, with increasing numbers each time. You see this on level entry as marked X/Y wins.

Should you leave the game by crash or maintanence or by "saving" a level without reset, you have to pay to enter the level again. This is the full entry cost in crowns again plus one or two extra crowns up to a maximum of 7.

You can save the state of a map this way and revisit it with all that you have created. But be advised, if you try to build a coin or crystal factory inside, the map items are capped in usabilty to counter the unlimited stamina of your nymphs. And should a quest require you to pick up a crystal or coin item and your storage is full, you cannot fulfill such a quest.

Challenges become normal levels, after completing the three difficulties. Currently only Challenge 10 is not really doable without paying for extra time.

C Crown Cost to Enter P # of Polluted Tiles D # of Dead Tiles S # of Scarers B # of Barricades F # of Factories R # of Rubies # Level Number V Vault Safe Reward