Events

So far there is always an event ongoing, usually starting around Tuesdays and with thematically special offers with event items and rubies at discount. On home base there is a special Chest for rubies offered, containing even more event related items.

Events may leave the player with items that are decorative or have some minor usage, usually a shell spawner with a high cooldown and of course a trophy sex scene for the event theme nymph.

After the event is over, there is usually a day long special offer, containing the event rewards for those who missed it.

So far there are two event types, alternating each week

Separate Event Map
The event map is reached by clicking the event icon on the left. It is a lot like home base, since it does not cost crowns. It is available during the event only and all your normal item rewards like Ruby and Crown or even Coins and Crystals have to be collected before the event map closes.

The event area has its own shop. The items offered in there might give hints what items you will need for progress.

Items on those maps might be different in their usage or there might be completely new items. Known items like Ruins might drop different items or none at all. Or Crystal mines might not drop Water items. New items will have of course new lexica entries shown with a ! as you discover them.

There are two Goals: Complete the Quests for take-home rewards and on-map rewards. And collect Event Points to get home-rewards and of course the sex scene for this event.

The home-rewards do not work like their event versions, despite sharing the same name and picture.

Quests
Since the quests are not all available at the same time, you have to be carefull what items you destroy or harvest in what order. For example typically there are three opened small event chests on the map and a later quest is to activate a big opened event chest. If you emptied one of the small open chests, you gonna have to spend rubies to fulfill that quest. And those chests are usually used as key items for unveiling new areas as well.

Leave and re-enter the event map, to get new quests, after completing one. You do not need to complete all quests, to reach the event point goals and many quest rewards are for decoration only or might be available in the home-shop for rubies during or sometimes after the event.

Event Points
There are special event items that give event points, like the sex toys on home give score points.

Either the items are scattered on the map and you have to be carefull how you merge them, as they are limited or there are spawner items, that spawn the event items.

Cleaning the map
Event maps are huge, compared to normal puzzle stages. They contain a lot of polluted tiles, with rather high pollution values and some dead tiles.

How and where you can progress on the map is indicated by the pollution value of the tiles. You can heal by merges to save healing power and of course the dead tiles can only be healed this way. There will be veiled areas that need key items you will have to aquire somehow. Some can be purchases in the event shop as short cut or to correct mistakes.

There are generally three ways to achieve the huge amount of healing power needed for the map: Get a big candle, Get the biggest Tree or Get the biggest Flower Bed. What is easiest depends on the map. But the principle is, grind your pheromones up and watch out for dead tiles that block the healing. Candle is usually the inefficient method, depending on a huge supply of wax. You need a T6 or better a T8 candle to be compareable to a T8 tree or a T9 flower.

And of course, the event version of candles, flowers and trees might be different from the known versions. One event had a boosted version of the flower bed, so the T8 gave the same pheromone as T9. There might even be events coming up, that have a completely different method of aquiring healing power.

Pod Event
This type of event is played by playing stages. The take-home rewards include event items and the pods you get for completing optional quests do contain event point items. A challenge map played as a challenge gives nothing.

Event items are consumable event point items, a container with some event point items and the nymph shell of the event.

The point values for event point items so far were 1, 3 and 9, so only a merge up with 5:2 gives more points, if you collect the items.

The cost of playing a stage is somewhat balanced against the rewards. That means, the pods in high crown cost maps give better event items and the map itself gives not so good rewards. In contrast, a low crown cost map has better map rewards but the pods drop almost nothing.

The highest tier of event item can behave differently. Either it might transform into something, when left on the ground for a long time or it might be mergeable.

Summer
Infamous for the grinding of event points. Introduction of Summer Nymph, that is still available through rubie purchased incubators and shells. Take-home item were some ice-machines that give ice cream that gives pheros when worked.

And a shell spawner, the ice cream dessert. It has 12h passive cooldown

Space
Introduced the three-boobed nymph from outer space. Currently limited edition. Noteworthy take-home rewards were ufos that behave like air ships and can be harvested for sex toys and the Cock Pylon, that can spawn shells on a 24h active cooldown.

Stargazer
You got telescopes for home that give special coin items.

Earth
New Nymph that is actually farmable with the living plants. You need to fertilize flower beds, to get living plants (currently bugged) and those living plants give mergeable items that go up to earth nymph shells and very rarely the base for new fertilizer.

Spooky Volcanic Eruption Event
That event left you with a new type of brothel that can spawn workable bdsm-toys that can be worked for crystals.

Lake
A female tree with passive cooldown of 1h for leaves that merge up to a Lake Nymph shell (leave the red leaves on ground)

Sea
Bratwurst grill with passive 1h grill timer. The wursts surprisingly merge up to beer and the biggest beer turns into the Sea Nymph's shell.

Thunder
An active 1h cooldown electrical dynamo. The charges merge up to Thunder nymph pre shells. Leave on ground and then merge up to real shell.

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